About Breaking Point:
This UNITY game is a first person view survival short where you will encounter many perma-death proximity obstacles ranging from fire, water, electrocution & those creatures who hate fast food (yes you, speed-runners!) the arms out in front of them Zombies! Your aim is to find your sister but, most frustratingly for the impatient Gamers, staying alive!! The surroundings and assets are decent meanwhile don’t expect any Oscar performances from the Zombies because they seem to be just calling it in, I even noticed if you find a safe spot and stand still they will keep social distancing and happily admire the burning wreckage everywhere. Be warned though, if you Received for free from the developer pre-release, didn’t bother to try it until now as it’s obvious to see just from the store page what kind of game this is. One might colloquially call it an asset flip: a pointless, generally horrible in every aspect game made up of copy/pasted stock assets with no real reason for existing on the Steam store. It’s really just clutter. I don’t really understand why this game exists, other than this being some practice by the developer, but then again it’s all pre-made assets randomly placed about… not much For me, Breaking Lockdown reminds me of playing Star Wars: Jedi Knight (Dark Forces II). You’ve got the level design and layout, the bright, colourful lighting and the light puzzle elements. There is some trial and error to the game-play and certainly some of the in-game achievements relate to the multitude of ways that the player can be killed, but for the most part this is a game that just wants you to have some fun for an hour or so. I felt that the music and sounds worked well to create a surprising amount of atmosphere. The visuals just took me back to a kind of game that I loved to play (and still do) and I enjoyed a certain nostalgia when playing. The upshot is that, this is a first game by a first time game developer and as such you can expect a roughness that will undoubtedly improve with newer releases and newer games. Making games is a learning curve. I look forward to see what projects the dev tackles in the future.